*not required, but SAM assets are required in some type of setup (like SOS).
Opens a minimal version of RaceMenu on the target characterĬonfigures setting for feet texture mode and resets texture overrides
Opens a minimal version of RaceMenu on the player character Three custom spells are automatically added under Powers.
For example, base texture malebody_1.dds would be named malebody_ 01.dds, malebody_ 02.dds, malebody_ 03.dds, etc.įeet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit). Textures follow the naming convention BaseName_ xx.dds (diffuse), BaseName_ xx_msn.dds (normal), BaseName_ xx_s.dds (specular) where xx ranges from 01 to 10 Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Texture Selection (SAM Light only, textures not included) Genital skeleton scaling for compatiblity with genital accessories Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital morphs based on SAM genital bones scaling formula Samson/Samuel morphs with a toggle for skeleton scaling tri morphs to be using the newer format exported by Outfit Studio.īody hair overlays for extra body hair controlīodyGen Morphs for diverse body types on all male NPC's based on class ( optional) For SE users, the refits must be converted to SE format using NIF Optimizer. Using armor refits for SAM is highly recommended. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.